Adalbert Arcane’s Notes and Theories: 100,000 MILES

Introduction

We begin a new series of guest posts from Adalbert Arcane, the writer of Notes & Theories section of the new edition of Beta Testing the Ongoing Apocalypse (BTTOA). The story covered is the first in the BTTOA cycle. This is the story that launched this project in the first place.

Who is Adalbert Arcane? Adalbert Arcane is a noted psychogeographer and the co-founder (with Tom Kaczynski) of Omniversity. He has an honorary fellow at OPA (Office for Psycho-Architecture).

Notes & Theories: 100,000 MILES

100,000 Miles by Tom Kaczynski page 1
100,000 Miles, page 1

AOL / TW

The author (Tom Kaczynski) claims personal events inspired this story. The details are sketchy, but some information can be pieced together from various infrequent interviews. The author did live in the Washington, DC area at the time of the creation of this story. He claims his commute to his job (when he was employed on a secret prototyping division of AOL/TimeWarner (AOL/TW) headquartered near the Dulles airport) was approximately 45 minutes each way. This is plausible as traffic in the DC/Virginia tech corridor is notorious.

The imagery of the comic resembles the freeway edgelands of the Herndon/Reston/Sterling suburban sprawl one would have to traverse to reach the AOL/TW HQ.

100,000 Miles, page 6, panel 1 by Tom Kaczynski
100,000 Miles, page 6, panel 1

Ballard

J.G. Ballard’s car novels influenced 100,000 Miles [1]. The author makes this explicit on the page (see p. 14, panel 1). This author wears his influences on the sleeve.

Ballard’s Crash! and Concrete Island explore the psycho-sexual relationship between vehicles and drivers. Cars’ sleek chassis and leather barely conceal their latent deep pathology and violence. Drivers enter into a primitive hypnotic state as they begin to physically merge and identify with their vehicles. Violent collisions are moments of truth. The moment of the crash results in an erotic merger of steel, leather, and flesh [2]

In 100,000 Miles, the car is ubiquitous, commonplace, and tame. The Ballardian charge has already dissipated [3].

The protagonist drives aimlessly, trying to avoid work. The drive is a tedious and uneventful background that serves as a blank canvas for rumination and reverie. Is it a deliberate counterpoint to Debord’s Derivé, where a flaneur traverses the city in rapid succession of ambiances? The car is a sensory deprivation chamber—a theme that the author returns to repeatedly (see Hotel Silencio, Million Year Boom, and Music for Neanderthals)—floating through a generic suburban wasteland. Occasionally the Real bursts through accidents and traffic jams. Like in Goddard’s Weekend, the traffic jam and the accident reveal the occulted meaning beneath the freeway concrete.

Break With the Past

This story distinctly breaks with the author’s other work (to be collected as Trans Terra, which attempts a sharp social critique in comics form) both formally and narratively. The Beta Testing The Apocalypse (BTTA) project seeds already appear here: obsession with numbered titles, easter eggs that connect each story, sly references to the source material, absurd fictional scenarios, etc.

100,000 Miles, page 7, panel 3 by Tom Kaczynski
100,000 Miles, page 7, panel 3

Traffic Jam / Hyperobject

At what point is the traffic jam real, a real object, an entity that has existential status? The author complicates the ontological status of the traffic jam. Sometimes we drive, and traffic seems to flow without delays, but another traffic jam is already forming somewhere ahead of us. Is each traffic jam a distinct entity? Or is the entirety of the automobile fleet simply in various states of the same continuous global traffic jam in various states of territorialization and deterritorialization?

These ideas parallel Timothy Morton’s work on hyperobjects and the contemporaneous work of the Object-Oriented Philosophical clique. OOP proposes novel metaphysics, reevaluates the ontological status of objects, and posits a positive flat ontology (more on this in notes on Million Year Boom).

The now-famous denouement of the infinite traffic jam sets the stage for the ongoing questioning of the ontological status of everyday reality throughout the book. This sequence is likely the genesis of the whole BTTA project.

[1] Originally appeared in Backwards City Review, 2006. First appearance in color: MOME 7, 2007.

[2] Though not explicitly based on Ballard, the Tetsuo, the Iron Man film best visualizes the flesh-machine hybrid.

[3] Ballard himself (as a writer at least) moved on to other libidinal-liminal zones, shopping malls, resorts, etc. 



Fantagraphics | Amazon.com | bn.com | Bookshop.org


Beta Testing the Ongoing Apocalypse Update

The dates keep moving on the release of Beta Testing the Ongoing Apocalypse. The release shifted from February to March 15th, 2022.

beta testing the ongoing apocalypse
beta testing the ongoing apocalypse cover by tom kaczynski

A few folks asked what will be different about the new edition. Besides being a hardcover, the new edition has a number of differences from the first edition:

  • A brand new cover (see above).
  • Three more stories. One previously unpublished.
  • An introduction by Christopher Brown.
  • Several pages of notes and theories by Adalbert Arcane.
  • Expanded Index.

You can order signed copies directly from me on this site:

or via Uncivilized Books here:

Order the book directly from Fantagraphics here:

Also available from Amazon, etc.

Amazon.com | bn.com | Bookshop.org



What’s So Interesting About Bitcoin Anyway?

bitcoin logo

I live in the United States of America, but I am not from here. Americans use the Dollar as Money. The Dollar has been a relatively stable currency during the post-WWII world, so most American citizens (myself included) are used to this stability. In many other countries around the world, this is not the case.

Crisis

I grew up in the 70s and 80s Communist Poland. It was a different world. During the early 70s, the country was relatively prosperous due to foreign debt-fueled “New Development Strategy.” This ground to a halt during the 1973-74 Oil Crisis, which led to massive inflation, spiking the prices of consumer goods in Poland. The Government softened some of the impacts through additional borrowing and food price controls. Economic growth tanked by the end of the decade. 

The 80s began with an ongoing economic crisis. Eventually, the Government could no longer keep food prices low. The price hikes resulted in strikes and factory occupations and then erupted into the massive Solidarity movement. A tense struggle and negotiations between the workers and the Government took place under the shadow of possible Soviet intervention. On 13th December 1981, General Jaruzelski declared Martial Law which lasted until July 1983. The economic situation continued to deteriorate. Massive debts incurred in Western currencies and artificially low exchange rates wreaked havoc. Shortages, rationing, brownouts, empty store shelves were common. By 1985 my family had left the country.

Magic Dollar

All this is only a short simplification, of course. I was very young. But I spent much of my time standing in long lines (multiple times in a row) to purchase rare goods like bananas or coffee. I played by candlelight during brownouts, wandered through vast supermarkets with empty shelves, and laughed at frequent sightings of toilet paper armor. One of the most vivid experiences for me was visiting foreign currency stores: a chain of stores known as Pewex carried western goods. It was used by the Government to earn hard western currency. The shelves here were overflowing with candy bars, chewing gum, Coca-cola, Legos, etc. Stepping inside transported me to the threshold of a parallel world. To enter, one only needed the correct currency. 

From Trans Siberia

When I first stumbled on Bitcoin[1] during its early days, I didn’t make much of it. I tried mining some on my computer and promptly forgot about it. I stumbled on it again last year while looking for some examples of micropayments. At first, all the negative stories and excessive hype surrounding it put me off. But, a nagging feeling kept bringing me back. It was a portal reminiscent of Pewex. Inside the Bitcoin network, you enter a zone that slips between borders. 

When we lived in Germany, my uncle was allowed to visit us in Hamburg. On this trip, he smuggled a gold coin in the heel of his shoe. He exchanged it into German Marks (this was the pre-Euro era). He took the money back to Poland, where it was worth much more due to the debased Polish currency.

When the Soviet system finally collapsed, Poland underwent an economic “shock therapy.” All price controls were lifted resulting in massive devaluation of most assets. When I visited in 1991 the country was shell shocked. Crime was rampant. Everything appeared to be crumbling. US Dollar had a frightening purchasing power relative to the local currency. Most people opted for the Dollar when offered a choice. Money changers were on every corner.

Looking back at my time in Poland, I was obsessed with money. Not money as something to accumulate or spend, but in a more abstract sense. I collected coins and stamps from around the world, and of course, comics. All of these objects acquired a patina of valuable means of exchange. You could trade a duplicate stamp for one you didn’t have, or trade a rarer more valuable one for several other of lesser value to gain a broader more comprehensive collection. It was a form of barter. It was something that the adults around me were doing as well. Trading valuable hard-to-obtain items like western cigarettes, or bottles of vodka for essential goods and services. I sometimes drew fake treasure maps. I rarely imagined gold as the treasure. Most of the time I imagined a cache of US Dollars where treasure should be found. With the Dollars, I’d have the keys to the Pewex universe.

This is a long-winded way to say that we take our money for granted. We rarely think about how it comes into being, how much it is worth, and how it circulates. Bitcoin is different from our everyday Money. It is open-source Money issued outside the purview of governments. In the past, gold played a similar role. Most Money derived its value from gold or silver. Today many believe Bitcoin is the new gold. But, it is Bitcoin’s ‘outsideness’ quality that attracts me the most. 

Many economists proposed similar monetary ‘outsider’ systems. For example, Friedrich Hayek thought Money should exist outside the direct control of the state. Another well-known economist, Karl Marx, wanted to demolish the state to ensure that ‘the government of men gives way to the administration of things.’ Another Marxist philosopher Althusser elaborated on this insight:

the only way to save communism was to entirely reject the ‘metaphysics of the subject’ by embracing the idea that history administers itself without any help from humans, that it is a ‘subjectless process.’

Mark Alizart’s Cryptocommunism (Theory Redux) (p. 19). Wiley.

Althusser is said to have been inspired by feedback loops in cybernetic systems. All these ideas begin to look a lot like Bitcoin with its decentralized network, self-adjustable hash rate, and stable monetary issuance.

What about all the negative stories surrounding Bitcoin? 

  • excessive power usage
  • it’s a Ponzi scheme
  • it’s worthless
  • only criminals use it
  • it’s a speculative gambling casino
  • etc.

These concerns are valid, and I will explore them in future posts and comics. But, I hope I am getting closer to showing that Bitcoin is more interesting than that. I see it as an avatar—imperfect to be sure—a prefiguration of something else: a global synthetic store of economic value. Something like it has never existed before. What kind of a world does something like that bring about? What happens to Fiat Money in that kind of world? What happens to traditional investment instruments like land or stocks? Like in my native Poland in the 80s, what happens to countries where the currency loses all value? What happens in times of social and economic turmoil? What if these people now have access to this global synthetic economic store of value?

I plan to regularly release essays and comics that deal with all the different ideas and philosophies that emanate from Bitcoin. I want to examine the good, the bad, and the ugly of the Bitcoin network. From the utopian promises to the seamy underbelly. If that sounds interesting, sign up for my newsletter. The form on the top right of this blog >>>

NOTES:

[1] I view “Bitcoin” as a larger ecosystem that includes various Bitcoin forks. I will mostly focus on the three best-known ones: BTC, BSV, BCH.

Uncivilized Territories

Gabrielle Bell and I started a podcast, Uncivilized Territories. Comics are the core subject, but we will often detour into broader cultural territories. This one is about comics, what comics can do for philosophy and the dangers of nostalgia. Future episodes will be on magick, domestication of dogs and humans, comics of Olivier Schrauwen, astral projection, and much more. Two cartoonists exploring uncivilized territories… episode one below.

Magical Devices Uncivilized Territories

Gabrielle and Tom K are enchanted by magic. The discussion begins with a reading of  S.S.O.T.B.M.E. by Ramsey Dukes. Through the alchemical power of conversation, the topic spawns a multifaceted hydra of detours and blind alleys. The theory of star seeds, magic vs. science vs. art, the internet police state, the magic of NFTs and Bitcoin. Comics are in there too… and so much more! Gabrielle Bell's Patreon | Gabrielle's Books Tom's blog TransAtlantis I Tom's Books | Beta Testing the Ongoing Apocalypse Uncivilized Books.
  1. Magical Devices
  2. Olivier Schrauwen's Physiognomy
  3. The Abject Glamour of Comics
  4. Pet Theories
  5. The Psychogeography of Gabrielle Bell

Stay tuned for more episodes every two weeks!

Tom Kaczynski in Conversation with Noah Van Sciver

A couple of days ago I had the pleasure of chatting with Noah Van Sciver. We hit lots of topics, Uncivilized Books, publishing, comics, reminiscences, etc. I also get to hype some upcoming projects including Cartoon Dialectics, I Nina by Daniel Chmielewski & Olga Tokarczuk, and a new edition of Beta Testing the Apocalypse!

Artist, illustrator, and publisher of Uncivilized Books, Tom Kaczynski, and I have a conversation about drawing and publishing comics during these weird times. Tom’s newly reinvigorated series Cartoon Dialectics has been sweeping the small comics scene like a wildfire.

Also discussed: science fiction as the literary fiction of today, Polish comics, the Critical Cartoon series, Bruno Schulz, and much more!

Most importantly the video features my first haircut since the onset of COVID… a small 2020 victory. Enjoy!

Cartoon Dialectics 2: Apocalypse Is The Suburb Of Utopia

The new issue of Cartoon Dialectics is almost here! We were able to score a leftover batch of Pantone 804 fluorescent ink for the cover! It should be the perfect radioactive glow for the nihilistic content inside!

Table of contents:

  1. Cover
  2. Your Mind is a Vast Landscape by Adalbert Arcane. New spatial analysis of the mind and the comics medium. Co-presented by Omniversity. Illustrated Mind-Scape by Tom Kaczynski.
  3. Trans Terra Continues: The End of the World and the Typical Post Apocalyptic Scenario
  4. Eschatological Book Club with Ransom Strange
  5. Trans Terra Continues: The Ignoble End of Igloo City
  6. Extinction Level Events: We Are Elementals
  7. Trans Terra Continues: Continent Wrecked on a Mysterious Island
  8. Aesthetic Education: Man / God
  9. Indicia: Language as World
  10. Uncivilized Books Paid Advertising + Mechanics of Enjoyment
  11. Back Cover Motto: Apocalypse Is The Suburb of Utopia and A New Logos For The Anthropocene

The first 200 orders get a signed print. The first 50 get print + sticker!

Universal Crisis

After weeks of teasing, my Event Horizon column on Crisis on Infinite Earths has finally seen the light of day! It’s pretty big, which is appropriate given the subject matter. I follow the history of the comic book crossover and how it eventually led to the emergence of shared universes. The article also explores superhero metaphysics, the role of fandom in all these developments, and traces Crisis’ cultural influence. Here are the first couple of paragraphs:

Crisis on Infinite Earths (COIE), published April 1985 to March 1986 was one of the quintessential and most influential comic book series of the Event (What is the Event? Read the introduction here.). It is overshadowed by comics like Watchmen or The Dark Knight, but it is arguably more influential than both.

What is remarkable about COIE is not formal or narrative innovation, but an intensification and scope of the endeavor of super-hero comic books. It is more appropriate to speak of COIE as an endeavor rather than as a specific comic book, though it is that as well. It is more important and influential AS an endeavor than as a comic book narrative.

Check it out, it’s up now on The Comics Journal. And when you’re done with that, check out all the related Event Horizon posts here:

Explore more posts related to my Event Horizon column about the comics from 1985-87.

The Omniversal Method

omniverse

I will continue teasing my upcoming Crisis on Infinite Earths (COIE) article (part of my Event Horizon column) by dropping another interesting bit of comics history that had to be mostly left on the cutting room floor. Here’s the story of Omniverse magazine, a 70s fanzine founded by Mark Gruenwald. Gruenwald, for those who don’t know, was a Marvel editor and writer best remembered for creating the Official Handbook of the Marvel Universe (1982), his long run on Captain America (1985 to 1995), the Squadron Supreme mini-series (Sep 1985 – Aug 1986), and Quasar (1989–1994). But, what many don’t know, is Gruenwald’s interest in fictional continuity — especially in the Marvel and DC superhero universes — indeed he can be considered one of the foremost theoreticians of the concept. The story of Omniverse magazine is largely also Mark Gruenwald’s story.

A Universe Emerges

By the mid ’70s, a new generation of authors and cartoonists entered the comics bullpens. They had grown up reading superheroes. As fans, they brought with them a new level of understanding of the superhero universe. They understood the value of the comic book crossover as fans, as readers, and now as writers. What was once valuable in terms of sales (crossovers often produced temporary sales bumps, especially when lower selling titles featured a popular character as guests), now became valuable on a narrative and mythological level. To this new generation, the value did not reside in each character, it resided in the world of characters. Crossovers became more frequent and created valuable narrative connections between comics and characters. Fans were encouraged to read more titles, as not to miss out on what happened in other corners of the universe. The story they were reading in Fantastic Four might have origins in another one in The Avengers. Heroes and villains could help each other out in different books. A shared narrative universe emerged out of a series of loosely related titles.

The Journal of Fictional Reality

The Fan press understood this as well. One of the most interesting fan publications of that era is Omniverse: The Journal of Fictional Reality, edited by Mark Gruenwald. The first issue, from fall 1977, is a masterpiece of theoretical world building. In the editorial, Gruenwald lays out the case for reading Marvel and DC comics as coherent universes. The entire magazine is devoted to explicating, explaining, and justifying the connections between the various inconsistent realities of the Marvel & DC universes. It’s grueling metaphysics, building the ontological maps for the weird-reality of the two universes. The seeds of the massive crossovers of the Event were sown here. Even some of the graphics prefigure the visual identity of COIE.

Gruenwald defines “omniverse” as “the continuum of all universes, the space/time matrix that comprises all alternative realms of reality.” He also does not limit the omniverse to only comics, “In times to come, we hope to broaden our scope and place all forms of fiction under scrutiny. Til then, OMNIVERSE, will emphasize comic books over non-pictoral prose, due to the editors’ background in comicology.”

Reality Rating

One of the more fascinating items in Omniverse is its review column. Most fan press reviewed comics based on the quality of art or writing, but Omniverse had to be different. Its review column, “Case Studies” (Omniverse #1, p.19-23), rates comics on their ‘Reality Rating’. The Reality Rating rates comics based on their overall depiction of reality. The ratings go from A to D:

  1. Enhances continuity or illuminates some new facet of reality.
  2. Despite some minor oversights, solid in its depiction of reality.
  3. Major problems in its depiction of reality, but still explainable.
  4. Detrimental to the reader’s understanding of reality.

The ratings are not concerned with how well the comics conform to OUR reality (the one we live in), but how well they conform to the fictional reality they are part of. Special praise is heaped on comics that expand the scope of that fictional reality. For example, What If #3 gets an ‘A’ “by virtue of its tighter terminology about parallel dimensions.” (Omniverse #1, p. 23). On the other hand, Thor Annual 5 gets a ‘C’ because it introduces an inconsistency with the Norse & Olympian Gods within the Marvel Universe. The story depicts the gods as needing the ‘belief of mortal men’ (p. 20) to exist, when in fact they have been previously depicted as independent other-dimensional beings without the need for ‘belief’ to sustain them.

The Reality of Reality

For much of their existence, comics stories for the most part existed in a kind of ‘situational comedy’ vacuum. Sure, there was some continuity, but for the most part, when an adventure ended, the world ‘reset’. The consequences of previous issues rarely had an impact on subsequent issues. Often, they introduced contradictions instead. For example, it might be written by someone less familiar with that particular character’s mythos, or simply because it was an interesting use of the character. Tight continuity, or consistent history of the character (the one exception being the origin story), had no value for a long time. The idea of a major character dying, and remain dead, for example, was still shocking at the time. It was a frequent trope to kill a character, only to resurrect them again later via some implausible deus-ex-machina plot device.

But once creators take continuity and ‘reality’ of the fictional world seriously, it’s a short distance to say, Watchmen (which imagines what our ‘real’ world would be like once you add superheroes, with all the dark subtext and unintended consequences laid bare). Much of the innovation in comics of the 80s was simply creators taking fictional words seriously (however absurd they may be) and telling the stories that resulted from that seriousness.

Seeds of Crisis

Reading Omniverse, there’s a palpable sense of the theoretical case that Wolfman made for COIE. Omniverse is perhaps the most sophisticated explication of the various narrative complexities of the DC and Marvel universes. If this is what ended up in print, one can imagine the various theoretical constructions that circulated among the fandom in the years prior.

When writing about COIE, many of the concerns cited by Marv Wolfman as ‘problems to be solved’ in DCU continuity (multiple versions Atlantis, inconsistent futures, multiple Earths), are already present and explicated in Omniverse. For example:

  1. The various manifestations of Atlantis are discussed, and possible explanations for the inconsistencies are explored.
  2. The inconsistent future(s) inside of the DCU are enumerated. For example, Kamandi’s nightmarish apocalyptic future does not match up with Legion of Superheroes’ bright technological near-utopia of the 30th Century.
  3. There is a lengthy explication of the various multiversal, interdimensional, and time travels of The Flash. Many of these stories were key to COIE.

Omniverse shows these ideas and concerns were already advanced and present in the fandom, and among the writers who would eventually be given keys to the DC and Marvel universes.

Crisis Identity

Another eerie premonition of COIE is visual. It is the graphic for the Flash article (“Reality Spotlight on The Flash” p. 24-28, art credited to Dennis Jensen, whose work I’ve never encountered elsewhere). The graphic depicts the Flash of two Worlds. The Flash from Earth-1 and Earth-2. Behind them there is a line-art graphic of four Earths, overlapping each other as if to suggest the multi-vibrational nature of the many Earths. This graphic treatment would become the logo for COIE. Perhaps there’s an earlier version of this graphical treatment? Maybe my readers know? Still, it is an interesting artifact that predates COIE by 8 years.

No Prize

DC & Marvel encouraged the fandom to make these kinds of investigations. The letters pages in most comic books were a hotbed of reader discussions on the many narrative ‘complexities’ haunting both universes. Marvel made this into a virtue, by instituting the No Prize. Marvel editors awarded a No Prize to readers who came up with the best explanations for odd inconsistencies found in their stories. In effect, the letters pages blended with the fictional worlds, and some of the explanations could, and maybe should be considered canon.

Prophecy

In an interesting aside, Gruenwald quotes Paul Levitz article from Amazing Worlds of DC Comics #12 (August 1976 p.8):

“The pivotal time will be October 1986… and in that month, the future of the world will be decided. Either the path of the Great Disaster will be taken, and civilization will fall, or the path of sanity will prevail and the Legion of Super-Heroes will emerge triumphant a thousand years later…”

COIE series ended in April 1986. Did Paul Levitz miss the mark in his prophecy? Did DC miss an opportunity to build on this metafictional prediction? However, if we consider the omniversal nature of comic book fiction, we should turn to another event that happened in October 1986: Marvel launched the New Universe… The New Universe was a new fictional superhero universe that was exactly like our real-world until the ‘White Event’. The White Event was a point of divergence; a diversifal, in the parlance of omniversal theory. The White Event is the moment when the New Universe, began to diverge from ours, and superheroes become possible… One of the main architects behind the new Marvel initiative was Mark Gruenwald… ‘nuff said.

The premise and execution of Omniverse were a bit bonkers, but they also pointed to a way of looking at comics beyond simple, fannish enjoyment. Omniverse should be seen as an interesting and important moment in the development of comics criticism, which at that time was undergoing a renaissance.

Explore more posts related to my Event Horizon column about the comics from 1985-87.

Infinite Hyperobjects: Crisis on Infinite Earths

crisis on infinite earths crop

The upcoming Crisis on Infinite Earths (COIE) article that will appear in my TCJ column ended up with a lot of extra material that didn’t make the cut. In the process of writing the article, I generated many concepts and ideas, and thousands of words that don’t quite fit the article. A lot of this stuff is interesting on its own and deserves to be aired. I plan on following up on these ideas in the future. I already posted about Atari Force, the odd precursor to COIE. And a few days ago I wrote about George Perez’s maximalist aesthetic.

Infinite Hyperobjects

One of the first frameworks I tried to use to think about COIE was the concept of hyperobject developed by philosopher Timothy Morton. The massive size of the narrative DC Universe (and the Marvel Universe (MU), which cannot be left out of the discussion) and its enormous influence and its emanations into general culture (via film, TV, toys, games, etc.) seemed tailor made for a concept like hyperobject.

In The Ecological Thought, Morton developed the concept of hyperobjects to describe objects that are so massively distributed in time and space as to transcend spatiotemporal specificity, such as global warming, styrofoam, and radioactive plutonium.[3] 

COIE was a massive event that grappled with the metaphysics of the even more massive DCU. The title alone evokes parallels to global warming. A planetary crisis but multiplied infinitely. Maybe looking at DCU through the lens of hyperobjects could be useful.

What is a Hyperobject?

Timothy Morton enumerates five characteristics of hyperobjects:

  1. Viscous: Hyperobjects adhere to any other object they touch, no matter how hard an object tries to resist. In this way, hyperobjects overrule ironic distance, meaning that the more an object tries to resist a hyperobject, the more glued to the hyperobject it becomes.[29]
  2. Molten: Hyperobjects are so massive that they refute the idea that spacetime is fixed, concrete, and consistent.[30]
  3. Nonlocal: Hyperobjects are massively distributed in time and space to the extent that their totality cannot be realized in any particular local manifestation. For example, global warming is a hyperobject that impacts meteorological conditions, such as tornado formation. According to Morton, though, objects don’t feel global warming, but instead, experience tornadoes as they cause damage in specific places. Thus, nonlocality describes the manner in which a hyperobject becomes more substantial than the local manifestations they produce.
  4. Phased: Hyperobjects occupy a higher-dimensional space than other entities can normally perceive. Thus, hyperobjects appear to come and go in three-dimensional space but would appear differently if an observer could have a higher multidimensional view.[32]
  5. Interobjective: Hyperobjects are formed by relations between more than one object. Consequently, objects are only able to perceive to the imprint, or “footprint,” of a hyperobject upon other objects, revealed as information. For example, global warming is formed by interactions between the Sun, fossil fuels, and carbon dioxide, among other objects. Yet, global warming is made apparent through emissions levels, temperature changes, and ocean levels, making it seem as if global warming is a product of scientific models, rather than an object that predated its own measurement. – from Wikipedia

Let’s see if the Marvel or DC universe fit into Morton’s definition.

Viscosity

DC & Marvel have viscosity. Object stick to the DC / Marvel universe hyperobjects. For example, both companies have absorbed other companies and their respective ‘universes.’ No matter how long they try to ‘keep them separated,’ inevitably Charlton heroes, New Universe heroes, Fawcett heroes, etc. end up getting sucked into the voracious universes. Even more interestingly, in the ’70s and ’80s, there was a series of official and unofficial crossovers between these two universes. That means, that technically Superman exists in the same fictional universe as Spider-Man. Given enough time, it’s possible to imagine a massive media conglomerate owning both universes, and bringing them together into one super-massive multiverse. Disney’s plan for 2050?

Another way DCU and MU demonstrate viscosity is in their effects on readers. The two universes are ever-expanding and sticky virtual worlds that can be inhabited by the fans to a disturbing degree.

Molten Lava

Both universes operate on a multidimensional level and consistently break and violate the contiguity of their fictional spacetime continuums. This may or may not be by design. But, the continual inconsistencies that creep into the universes need constant vigilance, reboots, etc. A good example of that is Ed Piskor’s X-Men Grand Design. Piskor sutures decades of X-Men continuity — originally written and drawn by many different contributors — as if it was a single-story all along. The comic retelling functions like a history book, creating a unified narrative out of disparate historical events.

Both universes have lasted for decades and have produced an enormous amount of artifacts.

Nonlocality

Within their internal narrative logic, both universes are massively distributed in space and time. Both universes encompass universes (multi-verses even) and timelines stretch billions of years into the past and present. Reading a single Marvel or DC title never gets you even close to the totality of those universes. Beyond internal nonlocality, it is also nonlocal in the real world. The characters and concepts have spilled out into other media, books, TV, Film. Most recently Marvel Studios succeeded (before DC again) in porting the shared universe into film.

Picking up a single DCU or MU artifact, a neophyte is aware of a larger context, but the enormity of it eludes even the hardcore fans.

Phased

Both universes are phased and higher dimensional. They have this quality in both, their physical manifestation (as comic book made of paper) and in the fictional universe that emerges from their pages. We lack the perceptual apparatus to comprehend them in totality. We can only experience it one comic book, one TV show, or film at a time.

Additionally, we are largely unaware of the hidden forces behind the scenes, corporate decision, editorial mandates, moods of writers and artists, etc. all of which have effects on the universe we actually see.

Interobjective

This is maybe the clearest parallel. Each comic book, TV show, film, etc. is a footprint of something larger. Each one contains breadcrumbs in the narrative that can lead us to other corners. Crossover titles deliberately intensify narratives to reveal more of the universe. Seeing Wolverine appear in a Spider-Man title gives us a small glimpse of the massive X-Men comics continuity. Which itself is largely invisible, though interwoven with, the continuity of the Avengers, or The Punisher.

How to Manage a Universe?

COIE is perhaps the only comic book that attempted to map and manage a hyperobject as vast as the DCU. In fact, paradoxically, it’s an attempt to manage… to de-hyperobject the DCU at the narrative level… in order to expand the hyperobject on the commercial and cultural level.

If you’re someone interested in comics as a medium either as a reader, or as a professional, the DCU and MU, were something that would confront you whether you wanted it or not. You may consciously avoid it, or just have no interest in it, but almost any conversation around comics would have to contend with DCU or MU. These two behemoths nearly consumed comics as a medium.

Infinite Terror

“Hyperobjects invoke a terror beyond the sublime… A massive cathedral dome, the mystery of a stone circle, have nothing on the sheer existence of hyperobjects.” Morton’s description evokes Lovecraftian cthuloid entities.

In an interview, Dan Clowes (Eightball, Ghost World, David Boring), recounted many moments of mounting horror when a stranger on an airplane asks him what he does. Once he’d answer that he made comic books, inevitably the immediate follow-up questions would be, “Which superhero do you draw?”

Ultimately, I’m not sure if DCU or MU qualify as hyperobjects, though they share some qualities. They may however be emanations of a much more vast hyperobject… the massive industrial-entertainment complex that generates hyper-immersive fictional narratives inhabited by billions on this planet. It consumes massive resources and functions as an ideological safety valve for capital. These infinite worlds are multiplying rapidly around us as we hurtle through the yawning cold universe to our ultimate final crisis.

Explore more posts related to my Event Horizon column about the comics from 1985-87.

Cartoon Dialectics #1

I bring my cartoon-theoretical focus on contemporary neuroses, obsessions, and contradictions. Did you know about the 36th CHAMBER OF COMMERCE? Get productivity tips from a master of Shaolin kung fu! Is there any possibility of Utopia after an orgy of modernity? What are komicxs? Irreverent, funny, and DINKy-award-winning Cartoon Dialectics becomes a regular series.