Tag: Event Horizon

  • Love and Alchemy – Silver Surfer 2-3 (1987)

    This post continues a look at the Silver Surfer series (1987) written by Steve Englehart and Marshall Rogers. For part one, look here. It’s also part of a larger project called Event Horizon, which is about comics from 1985 to 1987.

    Silver Surfer #2. Surfer is returning home to Zenn-La.

    Lond Distance Relationship (Issue 2)

    In the second issue, the now-free Silver Surfer visits Zenn La to return to his love, Shalla Bal. Previously, the relationship of the two was presented as eternal, trans-universal, etc. In other words, it was idealized. The Surfer, a literal prisoner of Earth, had no choice but to keep a very long-distance idealized memory of Shalla Bal. 

    While the Surfer was away, Shalla Bal created a new, independent life on Zenn La. Zenn La was devastated by Galactus (again, I’ll refrain from relating the Surfer’s long history; read it here). To help heal the planet, The Surfer gifted part of his “power cosmic” to Shalla Bal. With this power, she restored the planet’s biosphere and, as a result, became the “Empress” of Zenn La. 

    Fictional Politics

    As an aside, it’s always interesting to see what political systems are deployed in fictional worlds. Why did Zenn La become a monarchy? Was it one before? Is it constitutional? Absolute? The Skrulls are also an empire. In this series, the Skrull empire breaks into competing kingdoms, each ruled by a pretender to the imperial throne. The Kree are governed by the Supreme Intelligence, an AI composed of the minds of millions of Kree warriors. It’s a weird amalgam. It’s easy to imagine it as a Sparta-like warrior democracy that “progressed” to a pseudo-democratic technocratic rule by democracy as AI. More on this later.

     Love Will Tear Us Apart

    Anyway, Shalla Bal and Surfer finally meet! But immediately, Surfer’s ideal love hits the unmoving force of reality. It becomes apparent that the two star-crossed lovers have different priorities. The love that bound them previously has ceased to exist. Shalla Bal becomes possessed by her duties as Empress.

    The Empress has more important matters to attend to. The Skrulls sent an embassy to secure Zenn-La’s loyalty in the reigniting Kree-Skrull war. The Skrull designs must be checked, and the planet must be rebuilt. Romance is impossible under these circumstances. She rejects him romantically but insists that the Surfer remains a “protector” of Zenn La. 

    And the Surfer is… a bit lost. His freedom shatters all his illusions about love, duties, and his very nature. He’s also angry in a way we’ve never seen him before. This isn’t the anger of facing an enemy. This is the anger of a noble soul, rejected by his eternal romantic love, who remains honor-bound to protect the realm as its shining knight. 

    Knight-Errant

    As he leaves Zenn La, he modifies a monument: “Here was born Norrin Radd, a son of Zenn-La,” to read “Here was born The Silver Surfer, a son of Zenn-La.”

    He’s now a masterless knight in silver armor. His life as Herald over, he was ready to sacrifice for love. In the end, he realizes his love was “human.” It was Norrin Rad who loved Shalla Bal. The Surfer is now ready to discard his humanity and accept the Silver armor. The Silver Surfer flies alone. Or does he?

    Silver Surfer #3. Cover. Gold vs. Silver.

    The Content of Freedom (Issue 3)

    In the third issue, the continuity gets wonky. This is not uncommon in the vast labyrinthine Marvel Universe. By the late 1980s, crossovers, events (see my piece on Crisis on Infinite Earths), etc., created an increasingly tightly interwoven narrative tower of Babel. Englehart wants to tell a relatively clean Surfer arc, but much of the back story is vast and pulls in threads from other Marvel titles. 

    We already know the Elders of the universe are planning something. A big piece of this scheme is told elsewhere in two Avengers annuals. For the sake of brevity, I won’t get into it. Suffice it to say that the Surfer is now firmly set on a collision course with the Elders and intends to learn all he can about their nefarious plans.

    Silver Surfer #3. Dense layouts and information density.

    Holy Man

    Two interesting moments occur in this issue. First, after a brief confrontation with the Collector, the Surfer escorts Espirita, a Christian superhero, back to Earth. The two have a short conversation. Espirita tells the Surfer that many people thought him to be a Herald of the Messiah during his imprisonment on Earth. The Surfer, startled, denies any religious affiliation. He believes the religious impulse is universal and that some energy touches us all… but there’s no plan. In any case, he wouldn’t have a special place in that plan. Espirita, a good Christian, retorts, “We all have a special place, Surfer!”

    The moment nicely foreshadows the scale of the Elders’ plans, which will have cosmic repercussions. The Surfer here sees himself as insignificant in the universe, and his insignificance will haunt him for the rest of this arc.

    Twins

    The other moment is the Surfer’s confrontation with the Elder known as the Runner. The Runner confronts the Surfer out of nowhere in the vast depth of space. Instead of silver, he is clad in gold. His appearance is that of a Greek god-like statue that comes to life. The Runner is a kind of twin of the Surfer. He says, “many sentients have spied my golden skin and thought us related.” Even though it is a physical contest, Surfer’s encounter with the Runner is also fraught with symbolic meaning.

    Symbolically and archetypically, twins are often cast as moral opposites: good/evil, white/black, or civilization/barbarism. [ 1 ] Twins are locked in an everlasting struggle, whether on the physical plane or mental one. In Jungian terms:

    “From this conflict, an irrational third arises the transcendent function, often in the form of a symbol. Logically, the opposites are always split and in conflict, but illogically, they coalesce in the unconscious psyche. The duality of archetypal content can be said to be integrated only when the full range of the spectrum has been made conscious.”

    Source
    Silver Surfer #3. Runner vs. Surfer.

    Swept Away

    There are interesting contrasts between the Surfer and the Runner. As the name suggests, the Surfer “surfs” on cosmic waves on his board. The symbolic implication is that he goes where the waves take him. Despite his vast power, he is swept up by events rather than affecting them directly.

    The Runner, as the name suggests, “runs.” He is self-propelled and goes where he pleases. This goes well with his Elder-obsession. All Elders have an obsession (a Nietzschean will to power?) that has sustained and kept them alive for billions of years. We’ll get more in the weeds later, but the Runner’s obsession is to “see all there is to see, in all the universe!” Symbolically, he’s self-directed and possesses a goal and a destination (however vast it may be).

    Alchemical Romance

    The Surfer is silver, and the Runner is gold. Both are noble metals, but they have different symbolic meanings. 

    SilverGold
    moonsun
    Artemis Apollo
    purity prestige
    strength luxury
    clarity wisdom
    silver age golden age
    feminine masculine
    youthdecadence

    Slave, Meet The Master

    The Surfer has always exhibited aspects of silver: purity, strength, clarity, and focus. Silver is associated with the moon and is also the color of Artemis. As such, it also contains feminine energy, which aligns well with his surfer nature and his general neurotic nature, full of self-doubt. He’s a human thrust onto a cosmic level; there’s a touch of impostor syndrome. He is the slave in Nietzsche’s master/slave dialectic.

    The Runner exudes the ease and manner of an aristocrat, a golden child. He is confident and administers his brand of justice (kill the Surfer) without remorse. He also charismaticly affects the Surfer: “Something about him sweeps all caution from me!”  The Runner has no qualms about his quest for more power. If he can take it, he will. He embodies Nitschean master morality.

    The Runner says, “I would’ve swiftly reached the end of my five billion years if I’d had to endure what you did [imprisonment on Earth]!” At first glance, it sounds like a compliment, but it’s also an insult. The Runner values freedom over everything. To be trapped anywhere would mean the Runner cannot fulfill his obsession; it’s the same as death. By implication, the Surfer allowed himself to be trapped and endured a lengthy imprisonment. Only slaves do that.

    Free

    The Runner says a tantalizing phrase to the Surfer: “[you are] too new to this freedom to understand how utterly it dwarfs individual concerns.” The Runner spells out the Surfer’s current predicament. Since sacrificing himself for Zenn-La by becoming the Herald of Galactus, this is the first time he has truly been free. 

    The Runner proceeds to attack the Surfer. After brief combat, the Surfer is defeated and crashes into an uninhabited planet. In bad shape and dying… he is met with… Mantis! 

    Silver Surfer #3. Mantis!

    Information, Art, Color, Letters

    Both issues are still very informationally dense and heavy on backstory. One of the pleasures of reading stories set in the Marvel or DC universes is the back story, the obscure details, forgotten characters, missed connections, and esoteric lore. Steve Englehart is a master at this kind of pulp archaeology. He sifts through a mess of Marvel continuity and extracts a silver thread, which he uses to weave a complex narrative tapestry in The Silver Surfer. 

    While these two issues don’t have the visual impact of the first issue, they demonstrate Marshall Rogers’ mastery of the form. His art and layout continue to impress even when he must accommodate some information-heavy layouts.

    The lettering is credited to John Workman, one of the great comic book letterers. Typically, letterers also create the sound effects (SFX). But in Silver Surfer, the SFX appear to have been drawn by Rogers. They are integrated into the art and don’t resemble Workman’s usual SFX. It seems Rogers is doing the SFX uncredited. If anyone knows otherwise, let me know. Anyway, look at that! 

    Silver Surfer #2. Sample SFX.

    NOTES:

    [ 1 ] “Twins appear frequently in folk cosmologies – usually cast in morally opposing roles. Anthony Stevens in his Guide to the Symbols of Mankind, Ariadne’s Clue, suggests that this archetype reflects the evolutionary ascent and involuntary descent of the sun: the good twin is represented as white, the bad one as black; one creates civilization, the other destroys it; Thus twins are locked in everlasting struggle (see, for example, the myths of Romulus and Remus, Cain and Abel, Jacob and Esau, Osiris and Set).

    Stevens suggests that the symbolism has grown out of humanity’s primordial awareness that day is paired with night, light with darkness, summer with winter, and so on.

    The archetype of twins is therefore to do with opposites, that together represent a whole.” — source


  • Jim Starlin’s Dreadstar #1-2 (1982)

    Dreadstar #1 (1982 – I read the newsstand edition of #1, re-published in 1985), Epic Comics

    By Jim Starlin. Colors by Glynis Oliver

    Intergalactic Refugee

    Dreadstar #1 opens with a long, long, long ten-page recap. Vanth Dreadstar is a refugee from the Milky Way, destroyed by war. He settles on planet Nimbus in the Empirical Galaxy, where he tries to forget his old life and live in Peace. But, inevitably, war comes to Nimbus, anyway. A Monarchy starship lays waste to the planet leaving Dreadstar, Syzygy Darklock (a powerful magician), and Oedi—a cat-human hybrid and farmer—as the only survivors. They vow to end this war and become the core of the rebellion against the war. They are joined by Willow, a blind cybernetic telepath who can see through the eyes of her pet space monkey, and later by Skeevo, a smuggler.

    Church & State

    The war is between the Monarchy and Instrumentality. The Monarchy is what it sounds like, a feudal dynastic monarchy ruling half the galaxy. The Instrumentality is a powerful religious order led by Lord High Papal. They have taken over the other half of the universe. Now the two powers struggle for supremacy over the Empirical galaxy. Starlin is playing around with classic themes of authoritarian dominance, whether monarchic or religious, doesn’t matter. He sees both as two sides of the same coin. Both are wrong, and the struggle between them kills innocents. Dreadstar & crew need to free the Empirical Galaxy, both literally and figuratively.

    High Polish

    The first issue is a heist. The crew attacks an Instrumentality space station which is full of precious metals. Vanth wants the hoard of wealth to give them the funds to escalate their struggle against both sides.

    Starlin draws the crap out of this issue. The environments are fully realized. The crew fights hundreds of robots, all rendered on the page without common visual shortcuts. I’ve always liked the way Stalin plays around with the grid. He’s unafraid to chop the grid into tiny slivers to add urgency to the action. He really wants visual density on a page. All the pages have either a lot of panels or are rendered with a lot of detail. He also doesn’t skimp on text. He really wants to pack a lot of information into the comics. The result is a pretty satisfying read. Even if the intro info dump is a little much, you come away immersed into a huge story. It made me pretty excited for issue 2.

    Star Wars

    The whole thing is really reminiscent of Star Wars. It checks all the same boxes: 

    • Science-fantasy, check.
    • Mystical swords and powers, check.
    • Empires bent on galactic domination, check. 
    • A scrappy crew caught in the middle, check. 
    • A furry companion, check. 
    • You can keep going and keep finding more similarities. 

    And it makes sense. Star Wars made space opera fantasy really popular at that time. Many comics featured high adventure in space (Atari ForceOmega Men, Star JammersAlien Legion, among many others). But Starlin is an idiosyncratic creator, making it all his own. He injects his favorite themes: mysticism, religion, authoritarianism, and a sense of cosmic grandeur. A lot here is reminiscent of Warlock & Captain Marvel, his 70’s psychedelic cosmic comics for Marvel. Dreadstar takes all these concepts, themes, character types and mashes them into a massive, sprawling space epic that is all his own.

    Dreadstar #2

    After loading up on cash in the first issue, Dreadstar & gang continue their rebellion against the 200-year war between The Monarchy & The Instrumentality. The 2nd issue focuses on Willow, the blind telepath. She can read and affect the minds of humans and machines. We start out with Willow being a total badass as she effortlessly takes out a squad of military police that endangers their mission. We see how valuable she is to the Dreadstar crew. She quickly retreats into her private quarters and begins to ruminate on her life, which of course, means we’re about to get Willow’s origin story.

    Willow

    The Dreadstar crew rescue Willow in another operation (these events were apparently told in Epic Illustrated). She leaves her unhappy life and stowaways in Dreadstar’s spaceship. When she’s discovered, she has a powerful psychic outburst. Vanth & Syzygy decide that having a telepath on board could be helpful, so they decide to keep her around. Syzygy trains Willow to use her mental powers, but she has some mental block that prevents her from reaching her full potential.

    Ditkoesque

    Most of this issue is an excuse for Starlin to go all Ditko on the art. Much of the training sequence with Syzygy and Willow takes place on various astral and mental planes, mystical dimensions, and other realms. Panels are full of cosmic psychedelia Steve Ditko pioneered in Doctor Strange and other books. Starlin has always been into this stuff. Warlock was full of Ditkoesque psychedelic touches. We’re treated to squiggly cosmic pathways, portals to unknown dimensions, and blinding white energy emanations that are the ‘force that dwells within all of us.’ Starlin’s psychedelia here is more abstract, with thin lines holding large overlapping color fields. This approach gives the ‘astral plane’ a less solid, etherial vibe.

    Soul Searching

    Syzygy manages to identify Willow’s block: She was sexually abused by her father (this proved to be very controversial in future letters columns). To overcome her trauma, she enters—against Syzygy’s warning—the white energy of her soul only to be permanently blinded. But she triumphs over her traumatic blocks and becomes a powerful telepath. She accepts the trade-off: blindness for power. Dreadstar gifts her a space monkey, and now, by seeing through the eyes of the animal, she’s not so blind either. The white light stays with her, and she can call upon it in times of need.


    This article is part of the Event Horizon series on comics. Click here to see others in the series.


  • Notes on Comic Book Maximalism

    Maximalist Aesthetics

    Maximalism, in modern art, is usually seen as a reaction to minimalism (a post-WW II current in modern art). The art world tends to be very solipsistic and looks at its movements on a fairly narrow spectrum. I want to use the term a little more broadly. I want to think about maximalist aesthetics as a more general tendency in art, and specifically comics. There is a minimalist aesthetic as well, but that’s beyond this little post. I’ll develop that another time.

    I’m in the process of writing about Crisis on Infinite Earths (COIE) for my Event Horizon column, and I wanted to classify George Pérez’s art in some way. He is famous for drawing comics stuffed to the gills with lots of characters and detail. He takes pride in this. According to Rob Clough, once on a comics panel, he said, “why use three lines when you can use TEN!”

    George Pérez

    His drawings are not what distinguishes his approach from others. Pérez draws his figures and backgrounds squarely in line with comics realism, an approach, which, in the American context, is traceable back to Neal Adams. This style is more realistic (realism here is relative to older approaches like Wayne Boring, it’s still a mannered realism) figure rendering, finer inking, focus on light and shadow, and how they add depth to the figure. One day I’ll have to unpack this more. In any case, Pérez’s basic style owes much to this approach.

    Where Pérez differs from the pack is in how he approaches the comic book page. He draws a large quantity of detail in each panel. But, he also has a tendency to layout the page in a very dense manner. In COIE especially, each page has a lot of panels. 10-12-15 panels per page are not uncommon, sometimes more. Overall, Pérez approaches art and layout in a hyper-detailed and dense way. His layouts are complex, imaginative, and despite the density and enormous amount of detail, very clear. He’s is a maximalist in form and content.

    Maximalism: A Definition

    To summarize, here are some qualities of maximalism in comics:

    1. Quantity: large amount overwhelming detail: Geof Darrow, Hard Boiled.
    2. Depth: a lot of secondary details, jokes, etc. scattered in the panels that may or may not related to the main narrative: Will Elder, Mad Magazine.
    3. Density: of information or layout: George Pérez on COIE.
    4. Scope: massive narrative length, scope, breadth of influences: Dave Sim, Cerebus (this definition developed by Tim Callahan). 

    Many other examples exist out there. The maximalist tendency is present in comics from the beginning and can be traced from Windsor McCay, to Jack Kirby (especially his later work), to S. Clay Wilson, to Gary Panter, to contemporary practitioners like James Stokoe. The above should be seen as an exhaustive definition, rather as notes towards one. Let me know if you have ideas or suggestions on extending or improving this definition.

    Oh and check out this Twitter thread on Maximalism for additional suggestions and ideas:

    Explore more posts related to my Event Horizon column about the comics from 1985-87.

  • Superheroes & Cities

    If you’ve read my Comics Journal column on Ted McKeever’s Eddy Current (and the outtakes here), you probably saw a brief detour I took to discuss the relationship between superheroes and cities. I’ve expanded that topic a little more on my twitter account. Check out this thread:

    Explore more posts related to my Event Horizon column about the comics from 1985-87.