Jim Starlin’s Dreadstar #1-2 (1982)

Dreadstar #1 (1982 – I read the newsstand edition of #1, re-published in 1985), Epic Comics

By Jim Starlin. Colors by Glynis Oliver

Intergalactic Refugee

Dreadstar #1 opens with a long, long, long ten-page recap. Vanth Dreadstar is a refugee from the Milky Way, destroyed by war. He settles on planet Nimbus in the Empirical Galaxy, where he tries to forget his old life and live in Peace. But, inevitably, war comes to Nimbus, anyway. A Monarchy starship lays waste to the planet leaving Dreadstar, Syzygy Darklock (a powerful magician), and Oedi—a cat-human hybrid and farmer—as the only survivors. They vow to end this war and become the core of the rebellion against the war. They are joined by Willow, a blind cybernetic telepath who can see through the eyes of her pet space monkey, and later by Skeevo, a smuggler.

Church & State

The war is between the Monarchy and Instrumentality. The Monarchy is what it sounds like, a feudal dynastic monarchy ruling half the galaxy. The Instrumentality is a powerful religious order led by Lord High Papal. They have taken over the other half of the universe. Now the two powers struggle for supremacy over the Empirical galaxy. Starlin is playing around with classic themes of authoritarian dominance, whether monarchic or religious, doesn’t matter. He sees both as two sides of the same coin. Both are wrong, and the struggle between them kills innocents. Dreadstar & crew need to free the Empirical Galaxy, both literally and figuratively.

High Polish

The first issue is a heist. The crew attacks an Instrumentality space station which is full of precious metals. Vanth wants the hoard of wealth to give them the funds to escalate their struggle against both sides.

Starlin draws the crap out of this issue. The environments are fully realized. The crew fights hundreds of robots, all rendered on the page without common visual shortcuts. I’ve always liked the way Stalin plays around with the grid. He’s unafraid to chop the grid into tiny slivers to add urgency to the action. He really wants visual density on a page. All the pages have either a lot of panels or are rendered with a lot of detail. He also doesn’t skimp on text. He really wants to pack a lot of information into the comics. The result is a pretty satisfying read. Even if the intro info dump is a little much, you come away immersed into a huge story. It made me pretty excited for issue 2.

Star Wars

The whole thing is really reminiscent of Star Wars. It checks all the same boxes: 

  • Science-fantasy, check.
  • Mystical swords and powers, check.
  • Empires bent on galactic domination, check. 
  • A scrappy crew caught in the middle, check. 
  • A furry companion, check. 
  • You can keep going and keep finding more similarities. 

And it makes sense. Star Wars made space opera fantasy really popular at that time. Many comics featured high adventure in space (Atari ForceOmega Men, Star JammersAlien Legion, among many others). But Starlin is an idiosyncratic creator, making it all his own. He injects his favorite themes: mysticism, religion, authoritarianism, and a sense of cosmic grandeur. A lot here is reminiscent of Warlock & Captain Marvel, his 70’s psychedelic cosmic comics for Marvel. Dreadstar takes all these concepts, themes, character types and mashes them into a massive, sprawling space epic that is all his own.

Dreadstar #2

After loading up on cash in the first issue, Dreadstar & gang continue their rebellion against the 200-year war between The Monarchy & The Instrumentality. The 2nd issue focuses on Willow, the blind telepath. She can read and affect the minds of humans and machines. We start out with Willow being a total badass as she effortlessly takes out a squad of military police that endangers their mission. We see how valuable she is to the Dreadstar crew. She quickly retreats into her private quarters and begins to ruminate on her life, which of course, means we’re about to get Willow’s origin story.

Willow

The Dreadstar crew rescue Willow in another operation (these events were apparently told in Epic Illustrated). She leaves her unhappy life and stowaways in Dreadstar’s spaceship. When she’s discovered, she has a powerful psychic outburst. Vanth & Syzygy decide that having a telepath on board could be helpful, so they decide to keep her around. Syzygy trains Willow to use her mental powers, but she has some mental block that prevents her from reaching her full potential.

Ditkoesque

Most of this issue is an excuse for Starlin to go all Ditko on the art. Much of the training sequence with Syzygy and Willow takes place on various astral and mental planes, mystical dimensions, and other realms. Panels are full of cosmic psychedelia Steve Ditko pioneered in Doctor Strange and other books. Starlin has always been into this stuff. Warlock was full of Ditkoesque psychedelic touches. We’re treated to squiggly cosmic pathways, portals to unknown dimensions, and blinding white energy emanations that are the ‘force that dwells within all of us.’ Starlin’s psychedelia here is more abstract, with thin lines holding large overlapping color fields. This approach gives the ‘astral plane’ a less solid, etherial vibe.

Soul Searching

Syzygy manages to identify Willow’s block: She was sexually abused by her father (this proved to be very controversial in future letters columns). To overcome her trauma, she enters—against Syzygy’s warning—the white energy of her soul only to be permanently blinded. But she triumphs over her traumatic blocks and becomes a powerful telepath. She accepts the trade-off: blindness for power. Dreadstar gifts her a space monkey, and now, by seeing through the eyes of the animal, she’s not so blind either. The white light stays with her, and she can call upon it in times of need.


This article is part of the Event Horizon series on comics. Click here to see others in the series.


Doctor Zero 1-5 (1988)

By DG Chichester, Margaret Clark. Art by Denys Cowan & Bill Sienkiewicz. 

image
Art by Bill Sienkiewicz (left), Kevin Nowlan (right)

Manufacturing Superheroes

Doctor Zero [ 1 ] is just one series in an interlocked line of comics, called Shadowline. It’s a bit difficult to understand what’s going on in the first issue. The story follows several disparate events, a US bombing raid in Libya, nuclear terrorists on the Empire State Building, a missile attack on World Economic Forum in Davos. The common thread is Doctor Zero, who seems to be orchestrating the events from behind the scenes. He sets the wheels in motion, only to show up—last minute—and save the day. In a way, this is the most obvious way to be a superhero in the world. The idea of ‘patrolling’ the streets seems impossible. How do you patrol the streets of a city of millions? Even the police can’t keep up! By manufacturing events in advance, Doctor Zero can easily ‘superhero’ them. He knows what’s coming, and he prepares, not only for the event but the media frenzy that follows.

image

Mysterious Doctor

He’s got all the trappings of a superhero: costume and powers; but Doc Zero seems to have an agenda all his own. Being a superhero seems to be part of some kind of nefarious plan he’s been concocting from the ‘shadows.’ Apparently, he, and ones like him, have been living in the shadows for a long time. They appear to be a parallel race of humans that have a variety of powers; sort of like Marvel’s mutants or Inhumans. Anyway, as Doc Zero is engineering another superhero event in Africa, he is ambushed by St. George—another one of these shadow beings. Doc Zero kills St. George and appears to suck out her energy. Maybe he’s an energy vampire? Hard to tell. We’ll have to find out in the next issue.

Divine Intervention

As the series continues, Doc Zero is revealed to be an immortal (or at least very ancient) roaming the planet since before humanity evolved. In fact, in one caption, he says he walked on Gondwana, which would make him several hundred million years old(!!!). Maybe ‘zero’ means he’s the oldest of the Shadowline beings? Are his Machiavellian machinations some kind of god-like need to intervene in human affairs? Humans need saving, for they know not what we do. These kinds of ruminations are frequent with Doc Zero. He clearly has a god complex.

image

Occasionally there are hints of something else. For example, Doc Zero also swims with dolphins. He seems to be a good friend of dolphin-kind, who, according to him, “flaunt their abilities openly.” What does that mean? No explanation. Of the dolphins, he says, “I’ve reminded them of my offer to take them with me when I go…” Go where? Is Doc Zero, and by extension, all Shadowline characters, alien? Or is this just another way to play with his godhood? It’s never explained in the five issues I read.

Questions

Art by Denys Cowan is awesome. These pages look a bit like his work in The Question, on which he was working at the same time. In fact, Doc Zero is a dead ringer for Vic Sage. The whole package seems to be lifted from DC Comics. DC had a number of titles packaged in a similar way: premium paper, painted covers by Bill Sienkiewicz, and mature content inside. The QuestionThe Shadow, etc. [ 2 ] In other words, The Shadowline books appear to be conceptualized around the successes DC was having with anti-heroes and ‘real-world’ superheroes. In a way, this is also a more mature-readers parallel to Marvel’s New Universe, which strived towards more “realistic” stories. New Universe was a conscious effort to start a “new” Marvel superhero universe, but with one extra constraint: everything that happened in New Universe became ‘real, and unchanging history.’ It was a new Marvel universe, but with consistency and constrained by ‘reality’ in a way that the main Marvel Universe never was. [ 3 ]

Dream Team

All issues (except #5) are drawn by Denys Cowan and inked by Bill Sienkiewicz. Each issue has a different cover artist. Apparently, Shadowline used the same cover artist across the line each month. It gave the titles a nice visual unity on the stands.

As mentioned above, Cowan and Sienkiewicz were also working together on The Question at the same time. Through this ongoing collaboration, they developed a strong rapport. The finishes on Cowan’s art are really remarkable. Sienkiewicz zeroes in on the strongest parts of the image unerringly. His black spotting is key. Once the basic blacks are spotted, and composition is secure, the rest can be whatever flights of fancy he deems right for the moment. He just goes balls out using all kinds of tools and techniques with occasional odd choices. A messy perfection that never disrespects Cowan’s pencils.

image

Just look at that weird white-out mustache on the last panel of the left side of the spread!

NOTES:

[ 1 ] A version of this post originally appeared on the Ink Slingers Tumblr. It has been re-edited and slightly expanded.

[ 2 ] Eventually these various mature readers-oriented efforts would coalesce into DC’s Vertigo imprint in 1993.

[ 3 ] It’s not a coincidence that New Universe began during the time of narrative “crisis” in both Marvel & DC fictional Universes. The “white event” that instantiates the New Universe can be seen as an emanation from the Crisis of Infinite Earths or Secret Wars. It was a spark that reboots reality and sets a new consistent Universe consistent with rules first outlined in Omniverse magazine. Big event series like Crisis of Infinite Earths attempted to reboot the massive inconsistent superhero histories that accrued over decades. New Universe was doing the same thing but from scratch.