Will Eisner’s Narrative Architecture; Notes on The Contract With God Trilogy

will eisner art

Originally published as part of Will Eisner Week 2010, the essay is re-presented here with extensive corrections and edits. The original version has succumbed to link rot and is missing images, etc.


“Architecture is the simplest means of articulating time and space, of modulating reality, of engendering dreams.”

Ivan Chtcheglov, 1953

Birth of the Graphic Novel

With A Contract With God (1978), the earliest trilogy book, Will Eisner, invented a new format: the graphic novel. [ 1 ] The ‘graphic novel’ coinage was a sleight of hand that turned ordinary comics into works with ambitions to become literature. As such, it describes the content rather than a medium. The literary ambition of A Contract With God set it apart from the cheap children’s comic books that dominated the market at the time. Eisner, of course, cut his teeth on comic books, having drawn the iconic and long-running series The Spirit. In creating a graphic novel, Eisner was distancing himself from other comic books and his early work. Nevertheless, new terminology was insufficient to distinguish the work from its cousins, and Eisner relied on several formal and visual inventions to underscore the difference.

The Spirit (1940-1952) superficially resembled most of the comic books on the stands at the time. It mainly consisted of colorful 8-page pulp romps full of crime and violence. However, unlike most 4-color funnies, The Spirit stories were intense nuggets of clever writing, brilliant layouts, and inventive typography; packed with innumerable characters and locations. The density of the art matched the sheer density of the stories. Pages crammed with 9 to 14 (or more!) panels filled with frenetic action, detailed sets, and wrinkled suits.

Defining the Graphic Novel

When Eisner turns to the graphic novel, it is as if he wants to shed the youthful exuberance of The Spirit. The stories in A Contract With God (consisting of four stories, A Contract With God, The Super, The Street Singer, and Cookalein) are drained of color and density. In the first story (A Contract With God), many pages consist of a single beautiful illustration accompanied by a few lines of large text; rarely does a page have more than four panels. To further distinguish this work from his previous endeavors, he frequently eschews the use of panel borders. [ 2 ] The panel border (along with the word balloon) is probably one of the most iconic and recognizable elements of a comic-book page to the average reader. By avoiding its use, Eisner is signaling a break from tradition and the arrival of something new.

The other three stories tend to be more conventional in their use of panels to structure the narrative, but they too feature the frequent use of borderless juxtaposition of images. In the instances where borders and gutters disappear, Eisner’s images begin to bleed into each other, its figures and spaces mix and match into unusual spatial configurations. This new visual complexity appears to be a deliberate counterpoint to the more decompressed narrative. It also hints at a new approach to the visual organization of narrative that Eisner will take up in the future.

Street Life

All the stories in A Contract with God take place on Dropsie Avenue. Eisner fills this fictional Bronx street with multiethnic (predominantly Jewish) immigrants, desperate criminals, and ragged tramps. Sudden wealth is as possible as an instant ruin. It becomes evident that the book’s real protagonist is the street itself throughout the book. Eisner lavishes attention on its dilapidated buildings, rain-drenched stoops, and moody streetscapes. He is enamored of the urban patina of the place. With each subsequent story, Eisner increasingly uses the street’s architecture as a substitute for the panel border. In effect, he trades the comic-book gutters for the gutters of the street.

In the next book of the trilogy, A Life Force (1985), the exuberance that exemplified The Spirit returns. The pages have more story and more panels. The book has more characters, and their stories interweave more intricately. The complexity of the visuals mirrors the sheer density of the narrative. Eisner continues his experiments with architecture as structure. In A Contract With God, we saw a small glimpse of the possibilities of this approach. However, the street appeared as little more than a theatrical backdrop for the most part.

In A Life Force, Eisner pushes this technique much further. The panel-less ‘collages’ of streetscapes become more daring and inventive—silhouettes of buildings in one image morph into the skyline of another panel. A wall stretches vertically on a page to become both the entrance to an alley and the alley itself. Windows, alleys, balconies, and doorways become panels. The street and the city become the structure of the narrative. Literally! New and complex geography of the city emerges on the page.

Psychoarchitecture

In 1955, the Situationist Guy Debord defined psychogeography as “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals.” Debord’s definition is a description of Dropsie Avenue (1995), the trilogy’s third book. If we suspected that the street was the protagonist in the first two books, in the third one, we no longer have any doubt. Interestingly when Eisner finally turns his brush to the built environment, the architecture as structure technique is used less frequently. It’s as if the street, as the protagonist, can no longer serve as the structure of the comic.

In some ways, Dropsie Avenue is the most conventional of the three books. There are still a few bravura juxtapositions, but it generally resembles the average comic book more than the others. [ 3 ] The book makes up for that in spades. Spanning four centuries – it tells the tragic trajectory of Dropsie Avenue – from its early settlement by the Dutch to the neighborhood’s rise and fall and its final transformation. The book is a novel-length version of Robert Crumb’s A Short History of America, where a pristine wilderness turns into a teeming urban nightmare.

In Eisner’s hands, the farmhouses of the early Dutch settlers give way to narrow alleys garlanded with drying laundry, small crowded apartments, dilapidated multi-story tenements presided over by slumlords. Dropsie begins to wither, crack and crumble as its best residents trade the urban neighborhood for the elusive utopia of the suburbs. Eventually, the street succumbs to the Urban Renewal policies of the 60s and 70s [ 4 ] by becoming a series of empty rectangular lots strewn with rubble, a tabula rasa ready to be redeveloped into something new.

Invisible City

Even though the stories are set in Bronx, New York, its most famous borough, Manhattan, is barely mentioned. It exists only as a distant skyline, always looming but mostly inaccessible to the characters on Dropsie Avenue. It is a distant beacon of hope and wealth casting a long shadow on the Bronx. If Manhattan represents the triumphant modern city, Dropsie is its less visible cousin; filled with immigrants and the poor who work to make the glorious metropolis possible.

In the final sequence of Dropsie Avenue, the rubble of the destroyed neighborhood transforms into Dropsie Gardens, A Residential Community. Single-family homes line the streets. Each house has an immaculate lawn and trees dotting the lots. Urban Dropsie becomes a suburb. In reality, suburban growth happened outside of cities, but here it springs in the middle of New York. Eisner’s neighborhood becomes the magical seed of something new. Like one of Italo Calvino’s Invisible Cities, it morphs into something else altogether. The Manhattan skyline disappears as if it was never there.

Eternal Street

As the city undergoes profound transformation, the characters of Dropsie stay curiously the same. Decades pass as waves of immigrants ebb and flow through the neighborhood. Different ethnicities move in and out, but the tension between the old and the new remains the same. The fear of difference and foreigners animates the stories of the inhabitants. The 19th century resembles the 20th. Eisner avoids the question of the original inhabitants of New York, the Lenape tribe of Native Americans displaced by European colonialism. Perhaps that is the original sin that haunts the tragic streets of Dropsie Avenue. As if the stories followed some grander logic of eternal recurrence. Psychic scars are etched deeply into the geographical area now known as the Bronx. Its stories piled up and stratified into geological layers of meaning. Will Eisner was the cartoon archeologist who excavated a small part of the city buried underneath.

NOTES:

[ 1 ] The term ‘graphic novel’ predates A Contract With God, but the book’s success popularized the term. At its publication (1978), the ‘graphic novel’ was sufficiently unknown and undefined to be considered new.

[ 2 ] Of course, Eisner does not do away with panel borders entirely. He uses them quite frequently, but as a whole, the first story, A Contract With God, feels much more open and less contained than the average comic book. The Spirit occasionally uses similar approaches, but rarely to such a large extent.

[ 3 ] Perhaps that can be attributed to the fact that by the 1990s, graphic novels and comics, in general, had achieved significant gains in respectability. In 1992 Art Spiegelman’s Maus was awarded the prestigious Pulitzer Prize. Creating comic books (literary or not) did not carry the same stigma as before. It was, therefore, a kind of return to tradition.

[ 4 ] One wonders if Eisner had read Jane Jacobs’ The Death And Life of Great American Cities (1961)? Jacob’s description of the life of a city street and her activism against ‘urban renewal’ was very much present in the contemporary conversation.


Popeye vs Paul The Octopus

Popeye insulk by E.C. Segar
drawn by E. C. Segar

Graham Harman is one of my favorite living philosophers. I read his blog daily. So, it is with a very heavy heart that I must denounce this recent post: one of the most ridiculous polls ever conducted. I agree that the question polled, “Should a permanent shrine be erected in memory of Paul the Octopus?”, is ridiculous. It’s the off handed remark that mr. Harman makes after bringing attention to the poll that really chafes:

Should a “permanent shrine” be erected in honor of Popeye?

Why bring Popeye into it? Or, why not be more precise? Surely he doesn’t mean Popeye, star of Elzie Crisler Segar’s Thimble Theater, one of the finest American newspaper adventure comic-strips? Is it Popeye, the protagonist of the Fleisher Studio’s animated cartoons? Or, does he mean Popeye the character played by Robin William’s in Robert Altman’s film Popeye? It Popeye’s Chicken & Biscuits, the chain of fast food restaurants? Perhaps he means Jimmy “Popeye” Doyle the fictional detective from The French Connection?

Maybe he objects (no pun intended) to “permanent shrine” and not Popeye? Should it be a temporary shrine? Or maybe not a shrine at all but a monument? An obelisk? A pyramid? Which is it? I for one would endorse a “permanent shrine” to Popeye… especially if it were designed by Richard McGuire:

Popeye and Olive by Richard McGuire
'Popeye and Olive' by Richard McGuire

Comics Education: The English Department

isaac cates by tom kaczynski
Isaac Cates by Tom Kaczynski
As I worked on my comics education series of posts (one, two, three, four, five, six), Isaac Cates generously consented to answer a few questions I had regarding comics in the English Department. Isaac is currently an English Lecturer at the University of Vermont and has taught many classes on the Graphic Novel (as well as many other topics including Poetry). He is also the co-editor (with Ken Parille) of Daniel Clowes: Conversations and has contributed an essay to the recent The Comics of Chris Ware: Drawing Is a Way of Thinking. He’s also a cartoonist and some of his work can be seen on his blog.

My questions were pretty general as I’m just trying to get at a broad view of comics in the English Department. Isaac’s thoughtful answers sparked a lot ideas and many further questions. Maybe we’ll do something more in depth in the future?

Tom K: I don’t know that much about comics in the English Department. The only prominent cartoonist I can think of that came out of an English program is Adrian Tomine… which is actually a pretty unusual thing… I can’t think of anyone else of the top of my head…?

Isaac Cates: I don’t know of other “big name” cartoonists who have come through English departments, but I wouldn’t be surprised to find a fair number of English majors in the cohort or “generation” of cartoonists attending small-press conventions nowadays. Do we know what Sarah Glidden majored in, for example? (For that matter, what was Kevin Huizenga’s major? Or Jon Lewis’s? Or do those guys have degrees? I honestly don’t know.)

But there’s a reason (which I’ll get to) why more cartoonists would do the art major than the English major, even in colleges where the Art Department frowns on cartooning and comics. (Don’t know why that’s the attitude in so many art departments; Picasso and Goya were both kick-ass cartoonists.) But let me address other questions first …

TK: Do you know anything about the history of comics in English departments? When did they start to get studied seriously?

IC: There are a smattering of serious review-essays from earlier in the 20th century (a lot of them collected in Arguing Comics), but those are mainly written outside the academy as appreciations, with different goals from those of scholarly criticism. Academic criticism on comics in America seems to begin roughly around the time that people start writing about Maus. For me, an early landmark book is Rusty Witek’s Comic Books as History (1989). Other people wrote about comics before Witek, of course, but he was one of the first to write about them in the same way you’d write about a novel or a poem, and not merely as products of a particular cultural moment. The real boom in writing about comics happened after the turn of the millennium, I think.

But as far as “when did people start teaching courses on comics”—I’m not totally sure. I was under the impression that not many people were doing it in 2001 when I taught my first comics seminar, and certainly there were fewer books to put on the syllabus back then. But it must vary a lot from school to school. I might have got my idea that comics in the English Department was a new thing because I was in a fairly conservative department at the time. I should say, though, that I never had trouble getting a course approved: every department I’ve worked in seemed to understand that there was a real body of writing there that needed to be taught.

TK: From my (very narrow) experience in CSCL (Cultural Studies and Comparitive Lit) and English classes at the U of M in the 90’s, comics were quite welcome as objects of study, or even as a format for delivering assignments. What has your experience with that been?

IC: I never saw a comic book on a syllabus as an undergrad, but I wasn’t seeking them out. I imagine someone was teaching Maus even back then, and the second volume came out while I was in college. I will say, though, that I increasingly see comics on syllabi that aren’t dedicated to comics—someone teaching Fun Home in a gender studies class, or Blankets in a course on the contemporary novel. I think that’s something that has really changed in the past decade, or maybe the past fifteen years.

TK: Can you describe the type of students that attend your classes? Cartoonists? Comics curious? Writers? Readers? Etc.

IC: The first time I taught comics, several of the students in the class were hard-core comics readers and went on to produce comics of their own. (I think four of the students in an eighteen-person seminar self-published mini-comics later. One of them, Shawn Cheng, is still doing it quite successfully.) Since then, the percentage of would-be cartoonists seems to be dropping, mostly because there are a lot of other students interested in taking a course on the graphic novel. The comics-curious and the devoted graphic-novel readers are diluting the numbers of cartoonists, would-be cartoonists, or superhero fans: the pool of interested students gets larger and larger as the graphic novel gets a firmer purchase on the ordinary student’s college and pre-college readerly awareness.

More on the budding cartoonist in a second.

TK: How much do you focus on comics writing as opposed to the art in your classes? Other classes? How do students deal with the fact that some ‘writing’ is done without words?

IC: I don’t know what other teachers do, though I imagine there are quite a few English profs who talk about characters and story and text without “close reading” the visual aspects of the book, whether those visual aspects are layout, storytelling, or drawing. Actually, part of what I’m trying to accomplish with the book I’m writing for Yale is a sort of “how to read comics carefully as comics”: starting to see how decisions about visual storytelling affect the reading experience.

But yeah, I spend a lot of time talking about things like layout, perspective, the interrelation of text and image, drawing style, cross-hatching, and so forth. Probably it bores some of my students, but I think for most of them it makes them conscious of a layer of intentional meaning that they were receiving at best unconsciously before. I think it’s important to make them aware of stuff like perspective, which can influence the reading of a panel very subtly, for the same reasons I want poetry students to be aware of things like meter and etymology. In that way, I’m lucky to have some cartooning experience, though I mainly started cartooning so I could figure out how to talk about comics in this way.

TK: What are some of the essential comics you guys study? Does it change a lot year to year?

IC: I don’t know what goes in the “canon” for other people, but I know I have never done a course without Maus, Understanding Comics, Ghost World, something by Chris Ware, and something by Will Eisner. I used to insist on Jimmy Corrigan, but I’m experimenting to find a Chris Ware book that every student will actually finish. (Jimmy Corrigan is tough, and long, and it always comes at a difficult point in the semester.) I can report that Quimby the Mouse is not that book. I used to always teach To the Heart of the Storm, but lately I’ve switched to Contract With God, so I can show students the “first” “graphic novel.”

And now that it’s published, I will probably never do a class without Fun Home. Maybe more than any other graphic novel, that one begs to be read in the English department.

I have to change the syllabus a bit from year to year because things don’t stay in print. I love teaching [Posy Simmonds’] Gemma Bovery, for example, but I switched to Tamara Drewe for the fall because for some reason Gemma is out of print. Also, Tarama Drewe has a movie adaptation coming out, and that’ll make for some interesting conversation, I suppose.

And I try to swap a few things out here and there to keep my own teaching fresh. Probably I’ll try teaching [David Mazzucchelli’s] Asterios Polyp once it’s out in paper. I’m teaching Jason Lutes’s Berlin for the first time this semester, finally lifting my self-imposed ban on teaching isolated parts of larger projects.

TK: What are the essential texts on comics criticism you use?

IC: Other than Understanding Comics, I don’t use criticism in the classroom much. Maybe that’s a shortcoming on my part, but I don’t use much criticism in my other literature courses, either. I’d rather keep the experience of the students focused on the “primary” reading, rather than secondary materials and tertiary arguments, if that makes sense.

And what I do with Understanding Comics has grown more and more contentious over the years. Now I think I’m mainly going to assign parts of it in order to get the students to argue against McCloud, to get them thinking about navigating their own answers to the questions he raises. (“What defines comics?” “What is the essential thing that makes comics work?” “What goes on between panels?” “Why do we like cartoons?” “What is art?” Well, probably not that last one.)

TK: Feel free to add anything else that you think is relevant.

IC: Okay, here’s something I’ve been thinking about lately:

English departments are getting more and more comfortable having courses in which we study comics the way we do in other literature courses. And many English departments also have creative-writing courses, in which students write short stories or poems or non-fiction essays that approximate the creative work they’re reading in their other courses. I wonder whether anyone has taught a creative writing course on making comics, within the English department.

Or, rather, I wonder whether it’s been done more than twice in college English departments. Matt Madden did a “creative writing: comics” in the Yale Summer Programs, when I was organizing creative writing for them, and I did it myself once at Long Island University. There’s no reason why it couldn’t be done more, except that most English Departments don’t have cartoonists working for them and wouldn’t hire a cartoonist for this purpose. I actually think that many English departments would be more amenable to teaching comics-making than most Art departments.

That’s one change that would probably make a big difference in the direction of comics in the coming generations, don’t you think? On the other hand, if creative writing courses did for comics what they’ve done for poetry in America, making them more insular, more professional, and more “academic” in the worst senses of that word, then I’d rather not start walking down that road.

Maybe the ideal thing in college would be a two-course sequence (or even a simultaneous two-course “block”) that had someone in the English department teaching story structure and storytelling, and someone in the art department teaching figure drawing, perspective, inking technique, and so forth. I’m not trying to suggest that everything about cartooning is the province of the English department, but I would certainly want to challenge anyone who thought it all belonged in the art department.

TK: Thank you!

tom k by isaac cates
Tom Kaczynski by Isaac Cates

Comics Education: Understanding Comics

If you’re wondering, other posts on Comics Education are here: one, two, three, four, five.

Today I want to talk about comics in areas of study other than Art and specialized comics programs. English, Cultural Studies, and other programs have since the 90’s started to integrate the study of comics into the curriculum. When Art Spiegelman’s Maus was awarded the Pulitzer 1992 most rationales to ignore comics in the academy melted away. A year later Scott McCloud built on Eisner’s Comics and Sequential Art and released Understanding Comics. Whether you agree with McCloud’s thesis or not, the book quickly became a staple text for the academic world. It created a common language for talking and writing about comics. It was the perfect comics 101 text.

In my college experience (mid 90’s) I’ve taken many courses in the English and Cultural Studies departments. In both cases comics as object of study, or comics formatted assignments were welcomed with curiosity and open minds. My professors mostly didn’t have the critical apparatus to evaluate these projects, but at minimum they were interested in the medium. Almost all of them were at least somewhat familiar with Marshall McLuhan’s work. McLuhan famously included comic-books as an example of a ‘cool’ medium (meaning a low-definition medium requiring more conscious reader participation) in his pioneering book on media theory Understanding Media (1964).

Scott McCloud built on McLuhan’s media centric view, and introduced his own hot-to-cool continuum that was comics specific.

from understanding comics by scott mccloud

Of course, McCloud’s title Understanding Comics is a direct reference to McLuhan’s book. It’s an association that I’m sure helped open doors to the academy and cemented the book’s place as an essential text on comics.

This was my limited experience. I’m sure in other places comics weren’t as easily welcomed. Still, this reception was in stark contrast to way comics were received at the Art Dept.

Another potential reason for this relatively generous reception from literary academia resulted from the ‘comics as literature’ model that was dominant from the late 80’s to the present. The work of prominent cartoonists that emerged from that era: The Hernandez Brothers, Daniel Clowes, Adrian Tomine, Chris Ware, Seth, Chester Brown, Charles Burns and many others fits the literary approach (though, of course, not always and not entirely). This work was championed by The Comics Journal and it was this quality that was recognized by the Pulitzer Prize when it was awarded to Spiegelman’s Maus. While all of these creators are no slouches in the art department, they all create works that are story driven and deal with many traditional literary concerns.

I want to briefly focus on Adrian Tomine. Adrian earned a degree in English from the University of California in the 90’s. (I wonder if Clowes’ Art School Confidential was in any way part of his decision to not go the art school route?) I can’t locate my TCJ interview with Adrian, but if I remember correctly, at that time he was concerned with learning solid storytelling. He felt he could learn more from say, Raymond Carver, than the average comic-book on the stands. Comics to him were a storytelling medium. Art, though clearly important, was subordinate to storytelling. That attitude is understandable. At the time Adrian attended school, well written comics were a minority (and still are). I’d be curious to know if Adrian he ever brought comics into the classroom and created comics as assignments.

This ‘literary’ component of comics is something that is often overlooked in comics education. The vast majority of comic-books are still stories that people read. But most schools (that I’m aware of) that taught comics focused on the art side of the equation. Students were taught the grammar of comics, clarity of layout, transitions, or simply how to draw or use the correct tools. But the quality of storytelling that was told using these techniques was often an afterthought. Courses on comics as object of study (as literature) have also been proliferating, but courses on comics writing are still relatively rare. This has begun to change since the turn of the century and it’s something I’ll go over in my next couple of posts.

Comics Education: Art School Confidential Addendum

comics journal 233 cover excerpt by Dan Clowes
Comics Journal #233 cover excerpt by Dan Clowes

This is a small addendum to the last post. Jason Overby & J.T. Dockery (via comments) reminded me of another later interview where Dan Clowes recanted his Gary Panter comments. I dug around in my Comics Journals and found the relevant quote:

One guy whose work I once said flippant, dismissive things about in an interview which I absolutely deeply regret, is Gary Panter. I think he’s the greatest artist in the world. At the time I had only read a few things of his and really sort of lumped him in with other lesser artists of the style. – The Comics Journal, issue 233, May 2001

I hope that the article doesn’t read in any way as disrespectful to Clowes. I just wanted to point out the attitudes that existed at the time (late 80’s & early 90’s – though they persist until today) and that even the best of us held some of these views. I’m certainly not immune. In the past I’ve practiced all kinds of wrong-headed anti-art stances.

Also, it should be mentioned that both of the interviews the Blab! #4 interview I mentioned and MUCH more are is collected in a new volume edited by Kent Worcester Ken Parille and Isaac Cates: Daniel Clowes: Conversations.

Comics Education: Art School Confidential

Art School Confidential by Dan Clowes
Art School Confidential by Dan Clowes

This is a continuation of three previous posts on comics and education: one, two, three. Today, I continue with the ‘comics renaissance’ I started writing about in this post. Rough time period: late 70’s to late 90’s.

Here’s is an appropriate prelude for this post:

[Jack] Kirby enrolled at the Pratt Institute in Brooklyn, at what he said was age 14, leaving after a week. “I wasn’t the kind of student that Pratt was looking for. They wanted people who would work on something forever. I didn’t want to work on any project forever. I intended to get things done” (via)

Up until now I’ve written primarily about schools that focused specifically on comics. But there’s always been another way that aspiring cartoonists got educated: Art School. I want to look at two cartoonists who both went to art school (roughly during the same period) and who exemplified two basic attitudes about art in comics: Gary Panter and Dan Clowes. Art education was traditionally very much craft/technique oriented and focused on the core artistic pursuits: drawing, painting, sculpture. These were largely taught with a focus on representational image making. Life drawing, nature drawing, etc. By the time Panter & Clowes went to art school the focus had shifted dramatically. Most art schools still taught the basics of drawing, painting and sculpture, but these were supplemented (and in some cases supplanted) by non-traditional approaches culled from the countless art movements, avant-gardes and theories developed during the 20th century. By the late 70’s and early 80’s abstract expressionism, conceptual art installations, postmodernism, and others were well entrenched in the system.

Gary Panter studied painting at East Texas State University in the mid 70’s. In many ways his work embodies the comics as Art position. From the beginning his work never shied away from fine-art sensibility. His mind-bending, neo-cubist, cut & paste, future-caveman-punk Jimbo comics made a splash (slash?) in RAW magazine in the early 80’s. I’m not sure what Gary Panter’s school experience was like, but I don’t remember him ever speaking negatively about art school (I’ve read a lot of interviews with Panter, but I’m sure I missed a few, so if anyone knows otherwise let me know). In fact, if anything Gary’s gone out of his way to promote art to cartoonists. A recent example of that took place at the 2009 MoCCA art festival where Gary & Frank Santoro ran through a couple dozen artists that cartoonists should be aware of. In the middle of that Gary encouraged the attending crowd of comics artists and fans to “not be afraid of art.” Still, Panter was no ‘elitist arteest’ which is surely partly due to his embrace of the lowly comic-book. Panter form his 1980 Rozz Tox Manifesto:

Market saturation was reached in sixties – everyone knows that. Fine Elitist Art is of diminishing utility. There is not more reward for maintaining or joining an elite and sterile crew.

For some the artiness of Art Spiegelman’s and Françoise Mouly’s RAW (and Gary Panter’s Jimbo) was a breath of fresh air, but many cartoonists from that era caught a whiff of something else from the magazine. In an interview in Blab! #4 (1989) Dan Clowes was asked if he liked RAW:

Clowes: Not especially… I mean Spiegelman’s a very clever guy. I’m not sure if he planned it all this way or whether he just lucked into it, but he found a good way to package comics–as a magazine the Soho crowd is proud to have laying around at the foot of their loft beds, or whatever. He’s made RAW into a real big success, but I’m not sure whether it’s a great magazine. It’s certainly introduced us to some very good artists, Friedman and Burns specifically…and Muñoz and Sampayo.

Blab: Do you like Weirdo better?

Clowes: Much better. In fact, despite all the counter-culture cartoonist types I know, I can’t think anybody I’ve talked toin the last few years who really likes RAW–even people who’ve been printed in it.

In the same interview, Dan expounds further on art and artists when Blab! asks him what he thinks of Gary Panter:

Ummmm… I don’t care for it. I think he’s full of shit. There are little bits in it that I think are very amusing, but overall I think he’s pulling our collective leg. I really think that people that are into Gary Panter’s comics are, for the most part, pseudo artists or artsy fartsy types who think the’ve developed some real artistic sensibilities and can appreciate something the masses can’t appreciate. I can see what he’s doing but it doesn’t grab me. He’s certainly inventive and has a look all his own, but when it comes to drawing comics–which is what I’m talking about–why do I have to read it? It seems intentionally oblique for no reason. It’s going in a different direction than the stuff I’m interested in.

Now it’s not surprising to see the young Dan Clowes hold these views (I don’t know if he still holds them today). He is after all the author of Art School Confidential (the comic and the film). But he exemplifies the views of many other cartoonists at the time. Clowes attended the Pratt Institute in New York where he earned a BFA. By his account the school was drowning in the worst excesses of postmodernist conceptualism. The goal of the program seems to have been the creation of Art with a capital A, technique and craft were deemed secondary and determined by concept.

I don’t know if either of the cartoonists ever tried to present comics as art in any of their classes, and what the reaction might have been from the faculty or other students. But, having gone to art school myself I can at least speak to my own experience. I attended University of Minnesota in the early to mid-90’s and I graduated with a double major BFA in Art & Architecture. Cartoons and comic-books were generally seen as negatives in the art program. Several of my drawing teachers actively discouraged that kind of drawing. I assumed the print-making department would be more receptive to comics (as an art form where the end result is a printed object), but no. In my experience all printed work was created to be hung on the wall. When I at one point tried to present a comic-book that was done on a litho press, the professor insisted I matte and frame the work or I would not get credit for it. In other cases crazy performative pieces won general approval. In other words Clowes’ Art School Confidential resonated with my own experience… and that of many others:

As it turned out, every single one of my readers was either in art school or had some affiliation with it. They all responded overwhelmingly (and) were all certain I had gone to the same art school they had. The story took on a life of its own for a while.… People would Xerox it and put it up on the bulletin board at school. Somebody else would take it from there and Xerox it again. There were rumors that it had been Xeroxed so many times that nobody could discern the art style anymore. It became a kind of folk art. (via)

What art school lacked in the technique/craft area, was compensated by a kind of confident bravura that came with… well with being an Art School. Much of the art produced may have been bad or amateurish or whatever, but in almost all the cases there was a confidence in the importance of Art and it’s place in society. This was something sorely lacking in the comics world. But during this period the idea of comics as an Art form, with it’s unique qualities and effects was emerging and aggressively asserting itself. Gary Panter imported that attitude into comics from Art. Dan Clowes arrived at a similar place (with very different results) by having to actively resist the condenscending attitutes of the art world. In a weird way they followed a path described by Gary Panter. Again from Rozz Tox Manifesto:

Business 1. To create a pseudo-avant-garde that is cost effective. 2. To create merchandising platforms on popular communications and entertainment media. 3. To extensively mine our recent and ancient past for icons worth remembering and permutating: recombo archaeology.

Both artist mined the past of comic-books, newspaper strips, science-fiction and pulps, detective noir, monster & trash cinema and other detritus of past mass culture. Panter’s archaeology turned his work into a dayglo toxic feast for the eyes while Clowes’ work became a kind of high-pulp literature. Both artists found themselves at the head of a new comic-book avant-guard. The Dan Clowes literary approach to comics would win out over the next three decades, but Gary Panter’s influence is becoming increasingly visible in the new millenium.

Up next: I didn’t get to McCloud so I will try next time. Also, the English Department…

Timeline:
1980. RAW published by Françoise Mouly (edited by Art Spiegelman and Mouly)
Gary Panter writes the Rozz Tox Mainfesto.
1981. Weirdo published
     The Hernandez Brothers publish Love And Rockets
1985. Will Eisner’s Comics and Sequential Art published
1986. Batman: The Dark Knight Returns by Frank Miller
     Watchmen by Alan Moore & Dave Gibbons
1989. Dan Clowes’ Eightball published
1992. Art Spiegelman’s Maus awarded the Pulitzer, the Eisner and the Harvey
1993. Scott McCloud’s Understanding Comics published
1996. Will Eisner’s Graphic Storytelling and Visual Narrative published

Comics & Education: The Early Days 2

A few additions to my initial post before I forget them.

An anonymous reader pointed out (via comments) a couple of other institutions where cartoonists got training. Both Disney and Fleisher Brothers trained artists for animation. This type training followed the specialization model typical of the other schools I mentioned before. In this case the specialization was even more pronounced. These companies were growing very quickly at one point and had a huge demand for animation talent. The fact that they set up corporate schools to satisfy their own demand for animators, speaks to the fact that there weren’t many other places for this kind of education. Some of this training obviously could translate to comics and cartooning. At least one great comic-book artist, Jesse Marsh, came out of that system.

The other school (named by the same anonymous reader) was The John Buscema School. It was set up in the 1970’s by one of Marvel Comics’ most prolific artists, John Buscema. I know that Stan Lee lectured there, but I don’t know much else about it. The work that went into that school was the source material for the legendary How To Draw Comics the Marvel Way. I confess that I have created hundreds of pages of comics during my high-school days based on the exercises in that book. If the book is indicative of the curriculum of the Buscema School, then the school probably functioned in a way similar to the training done by the animation studios. It was a way to quickly train talent for a fast growing business.

Even though How To Draw Comics… contains a lot of work by Jack Kirby, it’s probably safe to assume he didn’t teach at the Buscema School. By 1971 he had left Marver for DC. Also, I think by then he had already moved to California(?). In an interesting side note, Kirby briefly worked for the Fleischer Studios as an inbetweener. But he hated the work:

From Fleischer I had to get out in a hurry because I couldn’t take that kind of thing,” describing it as “a factory in a sense, like my father’s factory. They were manufacturing pictures. (Via Wikipedia)

This is coming from a famously fast artist who was capable of turning in several issues of a standard comic-book per month. I wonder if this in any way could be a clue as to the conditions & pace present at the animation studio schools.

modern illustrating including cartooning
Modern Illustrating Including Cartooning (1935 edition)
An interesting nugget about the state of comics education before the WWII can be found a the end of volume one the D&Q edition of Gasoline Alley (published as Walt & Skeezix). I just finished reading the volume and I can’t resist mentioning it. The book reprints seven pages from the fifth volume of Modern Illustrating and Cartooning. The book was published by Federal Schools, from Minneapolis, Minnesota. Federal Schools was the original name for the Art Instruction School which I already mentioned. Frank King wrote and illustrated the material reproduced. The piece is called “Lesson 3. Part 1. The Cartoon Page”. Here are a few subheaders to give you an idea of the material King’s writing about:

  • The Cartoon Page a Symposium on Timely Topics
  • Ideas
  • Arrangement
  • Making the Drawings

The content of the piece is a reminder why comics are called ‘comics’. Almost all of the advice is geared to creating humorous pieces on timely topics. King also encourage students to keep sketchbooks and to draw from life; sound advice for any era.

The material dates from 1931, but as Chris Ware notes in the explanatory text that accompanies the reprinted pages, most of the drawings that accompany King’s text dates to 1917 & 1918. Federal Schools was founded in 1914, so it’s certainly possible that earlier editions of the work exist.

Chris Ware also raises the tantalizing possibility “that [Charles] Schulz worked his way through King’s exercises as part of his correspondence training”. Schulz is the star alumni of the Art Instruction School, and had famously taught there as well. Incidentally the school is still around. A few of my friends were instructors there. It’s still a correspondence school, and the instructors still hand-correct (with red ink) sent in student drawings.

Comics & Education: A Comics Renaissance

In my last post I briefly outlined the how comics education worked in the early years of the form. Today I want to start getting into what I think is the next phase of development of the comics medium and comics education.

The initial bursts of energy that created newspaper comic strips (at the turn of the century) and comic-books (in the 1930’s) had dissipated. Since the 1950s newspapers started to systematically reduce the size of comic-strips and sunday sections (as well as more aggressively censor the strips). The formation of the Comics Code Authority after the Senate Subcommittee hearings strangled creativity on the comic-book world. The comics Roy Lichtenstein was appropriating (as mentioned last time) were lowly commercial junk for kids; largely anonymously produced.

Around the same time Lichtenstein was making his comics-based paintings, the art form was rapidly transforming. DC & Marvel were reviving the superhero genre. Marvel’s fresh take on the stale genre was especially instrumental in raising the profile of comics among a young literate college educated audience. A few years later the Undergrounds would emerge and take comics into the taboo breaking territory of sex, drugs and rock ‘n roll. The undergrounds established a link between comics and counterculture which would prove a fertile ground for future innovation. This was followed by increasingly literate and arty comics anthologies, the invention of the Graphic Novel (the term and format), and the independent comics boom of the 80’s (and the great bust in the 90’s). Throughout this time the status of comic-books (and newspaper strips) as a mass medium was slowly eroding. But as the health of the medium faltered, the the health of the art form was undergoing a creative renaissance.

The whole 20 year period from the late 70’s to the late 90’s saw an aggressive effort by cartoonists, writers and publishers to make the case for comics as an art form. Will Eisner’s A Contract With God popularized a whole new book store category: the graphic novel. Hated or loved, this coinage is largely responsible for opening the door for the medium into a whole new market. In the late 70’s and early 80’s Gary Groth’s Comics Journal transformed itself from a fan publication, into a hard hitting magazine with journalistic standards and a much needed critical voice. RAW dragged comics into the art world, and Weirdo tried to keep it low brow. But, both insisted that comics are an art form that needed to be recognized. To list all the great comics from that period would take too long. I listed some of them in the timeline below.

I don’t know much about the state of comics education during that period. I have more questions than answers. I know that Eisner was teaching and lectured on the art form at SVA during the 70’s and 80’s. Eisner’s two books on the medium Comics and Sequential Art and Graphic Storytelling and Visual Narrative were born from his academic career. Eisner coined the term Sequential Art, a broad category of combining images with words in a sequence, that includes not only comics, but storyboards, instructional manuals, and others. Eisner:

In general terms we can divide the functions of Sequential Art into two broad applications; instruction and entertainment. Periodical comics, graphic novels, instructional manuals and storyboards are the most familiar vehicles. in the main, periodical comics and graphic novels are devoted to entertainment while manuals and storyboards are used to instruct or sell. But there is an overlap because art in sequence tends to be expository.

The above passage was recently quoted by Kent Worcester along with a another one:

Another instructional function of this medium is conditioning an attitude toward a task. The relationship or the identification evoked by the acting out or dramatization in a sequence of pictures is in itself instructional. People learn by imitation and the reader in this instance can easily supply the intermediate or connecting action from his or her own experience. Here too there is no pressure of time as as there would be in a live action motion picture or animated film. The amount of time allowed to the reader of a printed comic to examine, digest and imagine the process of acting out or assuming the role or attitude demonstrated is unlimited. There is room for approximation and opportunity for specific performances which the reader can examine without pressure. Unlike the rigidity of photographs, the broad generalizations of artwork permits exaggeration which can more quickly make the point and influence the reader.

Kent pointed out that:

It’s not difficult to imagine Eisner making this same pitch to Proctor and Gamble or Pan Am execs, trying to sell them on instructional comics as the way to reach consumers and employees alike. His long career as a visual propagandist – for a certain conception of comics as well as for specific companies and causes – remains an underappreciated aspect of his life and work as a whole. There is definitely a sense in this chapter that he is trying to seal the deal, both intellectually and commercially.

Kent continued on to gently chide Eisner for his narrow vision for the use of Sequential Art. However, if the book is looked at from the point of view of how comics were taught at the time Eisner’s point of view makes more sense. It reads much like a text book which tries to sell students on the usefulness of the skills whey will learn… which are the very skills being taught at SVA and the Kubert School at the time. I assume the curriculum at these institutions still largely focused on turning out technically proficient workers for the commercial print industry. But I wonder what kind of discussions were going on in the classrooms at the time. All the ferment going on in comics at the time must have kicked up some dust at the schools… Some alumni from that time:

  • SVA: Peter Bagge, Kaz, Mark Newgarden
  • Kubert School: Rick Veitch, Stephen R. Bissette

It’s also no surprise that Eisner himself has built his career by created the very items (periodical comics, graphic novels and instructional manuals) he names as examples of Sequential Art. The book was published in 1985, and already felt like an anachronism… an artifact form an earlier era. Despite some of the commercial trappings of Eisner’s book, there is a sense of respect for comics and a clear attempt to define the art form as such. This formalization and the coinage of term Sequential Art would become an important milestone. It gave artists, academics, and publishers a term they could rally behind. The term ‘freed’ comics from… well the comics, and all the negative connotations that came with it.

Next up: Scott McCloud, Art School Confidential, and more.

Timeline:

1952. Mad Magazine founded

1954. United States Senate Subcommittee on Juvenile Delinquency hearings take place
     Comics Code Authority (CCA) founded

1961. “Look Mickey” painted by Roy Lichtenstein
     Stan Lee and Jack Kirby’s Fantastic Four #1 published

1968. Zap Comix published

1970. Philip Guston’s cartoon paintings first exhibited

1972. Justin Green’s Binky Brown Meets the Holy Virgin Mary published

1975. Art Spiegelman & Bill Griffith’s Arcade published

1976. Harvey Pekar publishes American Splendor

1977. The Nostalgia Journal becomes The Comics Journal (issue #37)

1978. A Contract With God by Will Eisner published (popularized the ‘Graphic Novel’ nomencalture)
     SCAD founded

1980. RAW published by Françoise Mouly (edited by Art Spiegelman and Mouly)

1981. Weirdo published
     The Hernandez Brothers publish Love And Rockets

1985. Will Eisner’s Comics and Sequential Art published

1986. Batman: The Dark Knight Returns by Frank Miller
     Watchmen by Alan Moore & Dave Gibbons

1992. Art Spiegelman’s Maus awarded the Pulitzer, the Eisner and the Harvey

1993. Scott McCloud’s Understanding Comics published

1996. Will Eisner’s Graphic Storytelling and Visual Narrative published